Variables
The Variables panel helps you track the values and story flags that power your visual novel.
What it is
Use this panel to see all variables used across your project in one place. It is helpful for checking how player choices, affection scores, inventory items, and progress counters are managed over time.
INFO
If your story uses route locks, hidden flags, or branching conditions, this panel becomes your control center for keeping them organized.
What you can track
- Player flags such as seen events, unlocked options, or route entry checks
- Affection values, trust levels, and other relationship stats
- Inventory items, keys, clues, and collectibles
- Story progress counters such as chapter state or ending progress
- Other custom values that control scenes, choices, or rewards
How to use
- Open the Variables panel to review everything currently used in your project.
- Scan the list to confirm important variables are named clearly.
- Check where a variable is set and where it is checked in the story.
- Look for variables that are unused, unclear, or missing a definition.
- Clean up old variables before they create confusion in later chapters.
Why it matters
- Prevents accidental duplication of similar variables
- Makes branching logic easier to follow
- Helps teams stay consistent when multiple people edit the same project
- Reduces mistakes caused by forgotten or misspelled variable names
Integration with Validation
The Variables panel works well with Validation. If a scene checks a variable that was never properly defined, Validation can help you catch it before export.
Tips
- Choose clear naming patterns and stick with them across the whole project.
- Keep relationship and progress variables easy to recognize at a glance.
- Ask the AI assistant for help when setting up variable logic for complex branches.
TIP
If two variables seem to do the same job, merge them early. Cleaner state tracking makes every later edit easier.