Branch View
Branch View helps you analyze the different routes a player can take through your visual novel.
What it is
This view looks at your story as a set of playable paths. It helps you understand how choices branch, where routes reconnect, and whether every path can reach a satisfying ending.
INFO
Use Branch View when you want answers, not just a map. It focuses on route logic and player outcomes.
What it shows
- All possible routes from a chosen starting point to later scenes or endings
- Branch points where player choices create meaningful splits
- Path lengths so you can compare short and long routes
- Convergence points where different paths meet again
- Which choices lead to which scenes, outcomes, or route locks
How to use
- Open Design mode in the workspace.
- Select Branch View.
- Choose the label you want to use as your starting point.
- Review the generated routes and follow each branch step by step.
- Compare path lengths to check pacing and content balance.
- Look for dead ends, missing transitions, or routes that never reconnect.
Questions it can answer
- Can every route be completed?
- Which choices create the biggest story changes?
- Are some branches much shorter than others?
- Where do separate routes merge back together?
When to use it
- Before playtesting a branching chapter
- When balancing route length across multiple choices
- When checking that each ending path is reachable
- When hunting for dead ends or forgotten transitions
Tips
- Start from your opening label, then repeat the analysis for major chapter entry points.
- Pair it with Story Graph for both a visual overview and a route-by-route breakdown.
- Review convergence points carefully so shared scenes still make sense for every path.
TIP
If a branch looks too short or too isolated, it may need an extra scene, a clearer transition, or a stronger payoff.